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Vulkan Cookbook

Vulkan Cookbook

By : Lapinski
2.9 (19)
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Vulkan Cookbook

Vulkan Cookbook

2.9 (19)
By: Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)
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Getting the capabilities of a presentation surface

When we create a swapchain, we need to specify creation parameters. But we can't choose whatever values we want. We must provide values that fit into supported limits, which can be obtained from a presentation surface. So in order to properly create a swapchain, we need to acquire the surface's capabilities.

How to do it...

  1. Take the handle of a selected physical device enumerated using the vkEnumeratePhysicalDevices() function and store it in a variable of type VkPhysicalDevice named physical_device.
  2. Take the handle of a created presentation surface. Store it in a variable of type VkSurfaceKHR named presentation_surface.
  3. Create a variable of type VkSurfaceCapabilitiesKHR named surface_capabilities.
  4. Call...
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