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Vulkan Cookbook

Vulkan Cookbook

By : Lapinski
2.9 (19)
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Vulkan Cookbook

Vulkan Cookbook

2.9 (19)
By: Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)
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Selecting a queue family that supports presentation to a given surface

Displaying an image on screen is performed by submitting a special command to the device's queue. We can't display images using any queues we want or, in other words, we can't submit this operation to any queue. This is because it may not be supported. Image presentation, along with the graphics, compute, transfer, and sparse operations, is another property of a queue family. And similar to all types of operations, not all queues may support it and, more importantly, not even all devices may support it. That's why we need to check what queue family from which physical device allows us to present an image on screen.

How to do it...

  1. Take the handle of a physical device returned...
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