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Vulkan Cookbook

Vulkan Cookbook

By : Lapinski
2.9 (19)
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Vulkan Cookbook

Vulkan Cookbook

2.9 (19)
By: Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)
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Destroying a swapchain

When we are done using a swapchain, because we don't want to present images any more, or because we are just closing our application, we should destroy it. We need to destroy it before we destroy a presentation surface which was used during a given swapchain creation.

How to do it...

  1. Take the handle of a logical device and store it in a variable of type VkDevice named logical_device.
  2. Take the handle of a swapchain object that needs to be destroyed. Store it in a variable of type VkSwapchainKHR named swapchain.
  3. Call vkDestroySwapchainKHR( logical_device, swapchain, nullptr ) and provide the logical_device variable as the first argument and the swapchain handle as the second argument. Set the last parameter to nullptr.
  4. For safety reasons...
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