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Vulkan Cookbook

Vulkan Cookbook

By : Lapinski
2.9 (19)
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Vulkan Cookbook

Vulkan Cookbook

2.9 (19)
By: Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)
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Rendering a geometry with a vertex diffuse lighting

A basic diffuse lighting algorithm lies at the core of most lighting calculations. It is used to simulate the appearance of matte surfaces that reflect the light, scattering it in many different directions. In this recipe, we will see how to achieve geometry rendering using vertex and fragment shaders that implement the diffuse lighting algorithm.

An example of an image generated with this recipe looks like the following:

The following recipe is very detailed so that you can understand and follow all the steps more easily. Further recipes will be based on the knowledge described here, so they are shorter but also more general.

Getting ready

Diffuse lighting is based on a cosine law introduced by Johann Heinrich...

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