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Vulkan Cookbook

Vulkan Cookbook

By : Lapinski
2.9 (19)
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Vulkan Cookbook

Vulkan Cookbook

2.9 (19)
By: Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)
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Setting blend constants states dynamically

Blending is a process that mixes a color stored in a given attachment with a color of a processed fragment. It is often used to simulate transparent objects.

There are multiple ways in which a fragment's color and a color stored in an attachment can be combined--for the blending, we specify factors (weights) and operations, which generate the final color. It is also possible that an additional, constant color is used by these calculations. During the pipeline creation, we can specify that components of the constant color are provided dynamically. In such a case, we set them with a function recorded in a command buffer.

How to do it...

  1. Take the handle of a command buffer and use it to initialize a variable of type VkCommandBuffer...
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