Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learning Unreal Engine iOS Game Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Learning Unreal Engine iOS Game Development

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3.4 (5)
close
close
Learning Unreal Engine iOS Game Development

Learning Unreal Engine iOS Game Development

3.4 (5)
By: Muhammad A.Moniem

Overview of this book

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.
Table of Contents (12 chapters)
close
close
10
A. Nodes Database
11
Index

What will be covered?

Chapter 1, Prepare to Make Unreal Games with Unreal® Engine – Installing and Setting Up, will take you through the process of preparing your environment to develop an iOS game using Unreal® Engine 4. At the end of the day, making an iOS game is completely different from making any other game, even if from other mobile devices.

Chapter 2, Methods and Tools to Create Your Games, discusses the different ways in which we can make a game using Epic's technology, what is the best, and why.

Chapter 3, Creating a Brick Breaking Game, contains the first game to be made in this book. Physics is one of the most important topics in any game engine, so in this chapter, will be making a game based on physics to understand how it works in Unreal® Engine.

Chapter 4, Advanced Game Content Generation with a Fruit Chopper Game, is the second game project in this book and will feature how to make a simple 3D game, which has more animations, effects, and complex swipe inputs.

Chapter 5, Building an Exciting Endless Runner Game, admits that the most famous genre in mobile games in the last few years was the endless runner games. So, we will be taking the ride of making a runner game with a randomly generated level.

Chapter 6, Designing an Advanced Game, tells you what a game is without enemies. All the past examples were based on scoring with some obstacles, but let's add some enemies in that chapter to interact with, in a simple touch-screen-friendly platformer game.

Chapter 7, Monetizing Your Game, will cover the easiest way to get profit from your free games. There are a few techniques that can be added to any mobile/iOS game to make it bring you money.

Chapter 8, iOS Debugging and Optimization, helps you understand why debugging is considered as a top priority when it comes to mobile devices, the pros of finding and fixing bugs, various debugging tools and techniques, and how to optimize performance.

Chapter 9, Publishing, will take you through the process of building and submitting the game to the store review because a game is not a game without an audience. This chapter is the final destination for any game release.

Appendix, Nodes Database, gives you a full database with explanation for each node we have used during the process of making all the four game examples. It will be helpful for you to start improvising and making your own unique games.

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY