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Learning Unreal Engine iOS Game Development

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3.4 (5)
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Learning Unreal Engine iOS Game Development

Learning Unreal Engine iOS Game Development

3.4 (5)
By: Muhammad A.Moniem

Overview of this book

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.
Table of Contents (12 chapters)
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10
A. Nodes Database
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11
Index

Appendix A. Nodes Database

In previous chapters, you've been using lots of nodes to build up the game logic. Of course, the nodes you used with the examples in this book are not all of the nodes that Unreal Engine 4 contains, but they were the most essential ones you needed to build the game logic. Some of these nodes may be changed in the future while others may be removed. However, as of now you will have this small appendix as a reference for the most common nodes used during this book. You can come here anytime to learn about the usage of a specific node you found while looking into the project files and blueprints. The most common nodes are:

  • Event Begin Play: Anything connected to this node will start executing itself once the game starts, or once the actor is spawned into the world.
  • Event Tick: Anything connected to this node will be executed in every frame as long as the game is running.
  • InputTouch: This is an event node, which means that it fires itself when the event...

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