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Learning Unreal Engine iOS Game Development
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Have you ever thought about procedurally generated levels? Have you thought about how this could be done, how their logic works, and how their resources are managed?
With our example bricks game, you will get to the core point of generating colors procedurally for each block, every time the level gets loaded.
Physics has always been a huge and massively important topic in the process of developing a game. However, a brick breaking game can be made in many ways and using the many techniques that the engine can provide, but I choose to make it a physics-based game to cover the usage of the new, unique, and amazing component that Epic has recently added to its engine.
The Projectile
component is a physics-based component for which you can tweak many attributes to get a huge variation of behaviors that you can use with any game genre.
By the end of this chapter, you will be able to:
Change the font size
Change margin width
Change background colour