Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learning Unreal Engine iOS Game Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Learning Unreal Engine iOS Game Development

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3.4 (5)
close
close
Learning Unreal Engine iOS Game Development

Learning Unreal Engine iOS Game Development

3.4 (5)
By: Muhammad A.Moniem

Overview of this book

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.
Table of Contents (12 chapters)
close
close
7
7. Monetizing Your Game
In Progress | 0 / 7 sections completed | 0%
9
9. Publishing
In Progress | 0 / 5 sections completed | 0%
10
A. Nodes Database
In Progress | 0 / 1 sections completed | 0%
11
Index
In Progress | 0 / 1 sections completed | 0%

Adding devices

As a part of the secure development environment that Apple provides to developers, you can define which devices are authorized to try the game/app during the development process. So, in case someone gets a development version of the game, he/she will not be able to run it on his/her device. Only the devices that are included in the provisioning profile (we will explain how to do this shortly) will be able to run the game build.

Adding a new device is a very simple process; you just hit the Add new device button in the Devices section on your left panel, and then provide the following details:

  • Name: This is a name to identify whose device it is. Any name works fine.
  • UDID: This is the unique identifier of the device. If you don't know how to get this, the easiest way is to simply connect your device to a Mac/PC and open iTunes. You will find the number directly on your device screen.

One last thing regarding the devices. Apple's developer portal allows you to add up to 100 devices in your devices list. These devices will not be per project but per account, meaning that you can have 100 devices as a company only; so, use them wisely if you are working in a huge team! Anyway, an iOS game in any size will not require such a massive team!

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY