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  • Learning Cocos2d-x Game Development
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Adding an explosion particle system


From the resources provided for the chapter, add the smoke.plist, smoke.png, dusts.plist, and dust.png files to the resources folder in the game.

Now, in the GameplayLayer.cpp file, add the following lines of code in the player rocket and enemy collision check right under where we increment the score:

CCParticleSystemQuad * smokeParticle = CCParticleSystemQuad::create("smoke.plist");
smokeParticle->setPosition(en->getPosition());
this->addChild(smokeParticle);   
smokeParticle->setAutoRemoveOnFinish(true);

                  
CCParticleSystemQuad  * dustParticle = CCParticleSystemQuad::create("dusts.plist");
dustParticle->setPosition(en->getPosition());
this->addChild(dustParticle);   
dustParticle->setAutoRemoveOnFinish(true);

Here, we create new instances of CCParticleSystemQuads named smokeParticle and dustParticle. We then give the Plist of the particle that we want to create, in this case, we give smoke.plist and dusts.plist....

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