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  • Book Overview & Buying Learning Cocos2d-x Game Development
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Chapter 3. Enemies and Controls

In the previous chapter, we saw how to include a character and make it move around. We also saw the start of shooting mechanics. In this chapter, we will improve upon the shooting mechanics and also add enemies that will spawn from the right-hand side of the screen and shoot bullets. The player uses the new control scheme, where they will be boosted up by taps on the left-hand side of the screen and can shoot the enemy by firing rockets as well as avoiding the enemy bullets. We have a lot to cover in this chapter, so let's gets started.

The things you will learn in this chapter are as follows:

  • Creating the enemy class
  • Adding the enemy movement
  • Adding gameplay layer class
  • Creating the projectile class
  • Adding hero controls

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