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  • Book Overview & Buying Learning Cocos2d-x Game Development
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Creating a new project

Use the following steps to create the project:

  1. Press Windows + R and type in cmd.
  2. On the command prompt, type in the following command and press Enter:
    cd desktop\coco2d-x-2.2.3\tools\project-creator
    
  3. In the project-creator folder, type in the following command and press Enter:
    python ./create_project.py –project wp8Game –package com.testpackage.wp8Game –language cpp
    

    You will be presented with the screen shown in the following screenshot:

    Creating a new project

    Note

    Once the project is created in the project folder, you shouldn't move the folder around as it will lose the references to Cocos2d-x and the folder required to run the game.

  4. Now navigate to the project's folder in Cocos2d-x-2.2.3. You will find the new folder created, named wp8Game. Double-click on it and you will see the folder structure, shown as follows:
    Creating a new project

    You can see a Classes folder, a Resources folder, and project folders for all the different platforms that Cocos2d-x supports.

  5. Since we are making a game for the Windows Phone platform, double-click on the proj.wp8-xaml project folder and double-click on wp8Game.sln.
  6. When asked for application preference, choose the Windows Phone option. This will open the project in Visual Studio, as shown in the following screenshot:
    Creating a new project
  7. To run the project on the emulator, select Emulator WVGA 512MB and click on the green play button. This will take some time to build; once built, the project should run on the simulator, as shown in the following screenshot:
    Creating a new project

Congratulations on creating a new project! Now that the project is created, let's take some time to understand the fundamentals of the coordinate system and the basic classes used in Cocos2d-x that serve as the building blocks for creating any game.

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