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  • Book Overview & Buying Learning Cocos2d-x Game Development
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Creating the projectile class

Now that we have the enemies spawning, we want them to shoot bullets at certain intervals. The bullets will spawn wherever the enemy is currently located. Once they have spawned, they should start moving left and once they are out of the screen, they should be deleted. For this, we create a class named Projectile and add the Projectile.h and Projectile.cpp files to the Classes folder, as we did previously for the other classes.

In the Projectile.h file, add the following lines of code:

#ifndef __wp8Game__Projectile__
#define __wp8Game__Projectile__

#pragma once
#include "cocos2d.h"
using namespace cocos2d;

class Projectile : public CCSprite
{
public:
    Projectile(void);
    ~Projectile(void);

        int type;
    static Projectile* createProjectile(CCPoint p, int _type);
    bool initProjectile(CCPoint p, int _type);
    void update();
    
};
    

#endif

You will see that this is very similar to the enemy class in terms of structure, but there...

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