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  • Book Overview & Buying Learning Cocos2d-x Game Development
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Adding the gameplay layer

In order to keep all the enemies and bullets in the same layer, we will create a new layer named GameplayLayer. This is where the gameplay will add and remove enemies and bullets, update their positions, and check for collisions. So, create a class named GameplayLayer similar to how you created the enemy class earlier.

Now, make sure that the GameplayLayer.h and GameplayLayer.cpp files are in the Classes folder. Once you have checked this, open the GameplayLayer.h file and add the following lines of code to it:

#ifndef __wp8Game__GameplayLayer__
#define __wp8Game__GameplayLayer__

#include "cocos2d.h"
using namespace cocos2d;


class GameplayLayer: public CCLayer
{
public:
    GameplayLayer();
    ~GameplayLayer();
    void update();  

private:
    CCSize visibleSize;
      CCArray* enemies;

    CCArray* getEnemiesArray();

    };

#endif /* defined(__wp8Game__GameplayLayer__) */

Here, we create a new class named GameplayLayer and inherit from CCLayer...

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