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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Creating the pause button and showing the pause screen


We are going to add a pause button to the HUDLayer so that when the pause button is clicked, the game will be paused, and we will also add a resume button so that the game can be resumed.

For this, in the HUDLayer.h file, create two new variables named pauseMenu and resumeMenu of the CCMenu type:

    CCMenu* pauseMenu;
    CCMenu* resumeMenu;

Also, create two new functions named pauseGame() and resumeGame():

    void pauseGame(CCObject* pSender);
    void resumeGame(CCObject* pSender);

Paste the _bookgame_UI__pause.png and _bookgame_UI__resume.png files to the Resources folder of the project in your system.

In the HUDLayer.cpp file in the constructor, create the pauseMenuItemImage variable and add it to the pauseMenu variables:

    CCMenuItemImage*pauseItem = CCMenuItemImage::create("_bookgame_UI__pause.png",
                                                         "_bookgame_UI__pause.png", this,
                                          ...

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