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  • Book Overview & Buying Learning Cocos2d-x Game Development
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Coding the player animation


Now that we have the files ready to animate, let's first create a simple animation loop. Later, we will see how to go from one animation to another depending upon the player state.

First, let's just play the idle animation.

In the HelloWorldScene.cpp file, right after you added the player to the display list, type the following code:

   //player animation       
    CCSpriteBatchNode* spritebatch = CCSpriteBatchNode::create("player_anim.png");
    
    CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache();
    cache->addSpriteFramesWithFile("player_anim.plist");
    
    hero->createWithSpriteFrameName("player_idle_1.png");
    hero->addChild(spritebatch);    
       
    //idle animation
    CCArray* animFrames = CCArray::createWithCapacity(4);    
    char str1[100] = {0};
    for(int i = 1; i <= 4; i++)
    {
        sprintf(str1, "player_idle_%d.png", i);
        CCSpriteFrame* frame = cache->spriteFrameByName( str1 );
     ...

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