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Autodesk Inventor 2023 Cookbook

Autodesk Inventor 2023 Cookbook

By : Alexander Bordino
4.8 (4)
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Autodesk Inventor 2023 Cookbook

Autodesk Inventor 2023 Cookbook

4.8 (4)
By: Alexander Bordino

Overview of this book

Autodesk Inventor is an industry-leading, computer-aided design application for 3D mechanical design, simulation, visualization, and documentation. This book will help to bridge the gap between the fundamentals of this software and the more advanced features, workflows, and environments it has to offer. Using cookbook-style recipes, you’ll gain a comprehensive understanding and practical experience in creating dynamic 3D parts, assemblies, and complete designs. You’ll also explore a variety of topics, including automation and parametric techniques, collaboration tools, creating sheet metal designs, and design accelerators such as frame generators. As you progress, the chapters will guide you through surface modeling tools, advanced assembly, and simplification tools, along with covering iLogic, Finite Element Analysis, and more. By the end of this book, you’ll not only be able to use the advanced functionality within Autodesk Inventor but also have the practical experience you need to deploy specific techniques in your own projects and workflows.
Table of Contents (16 chapters)
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Reusing design feature data with iFeatures

iFeatures are a method of copying and reusing design features between files. This duplication technique is an effective way of reusing existing feature design data throughout your models, without needing to remodel features each time. iFeatures can be added to a single part or across multiple parts. Once created, an iFeature is cataloged in a library for future use. iFeatures can be fully parametric with both the size and position driven by parameters.

Using iFeatures effectively enforces consistency in designs and saves time. The typical process of creating an iFeature is as follows:

  1. The iFeature is created in a part file.
  2. Features are selected for iFeature export.
  3. Parameters are established.
  4. The iFeature’s position is defined.
  5. The iFeature is saved in the relevant library.
  6. The iFeature is imported, configured, and placed in a model.

In this recipe, you will create a new iFeature of a plastic boss...

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