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Pragmatic Microservices with C# and Azure

Pragmatic Microservices with C# and Azure

By : Nagel
4.2 (11)
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Pragmatic Microservices with C# and Azure

Pragmatic Microservices with C# and Azure

4.2 (11)
By: Nagel

Overview of this book

Pragmatic Microservices with C# and Azure introduces .NET Aspire for microservices, focusing on defining an app model, utilizing service discovery, and integrating with Azure's native cloud services. Written by a Microsoft MVP and seasoned software architect with over two decades of experience in .NET, this book will help you get to grips with robust service development using .NET features like minimal APIs, gRPC, and SignalR for real-time communication. Aside from covering essential aspects of DevOps, including testing methodologies such as unit, integration, and load testing, you’ll also explore logging and monitoring including OpenTelemetry using tools like Azure Log Analytics, Application Insights, Prometheus, and Grafana. You'll learn about asynchronous communication leveraging queues and events through Azure Event Hub and Apache. Throughout the book, theoretical aspects will be complemented by practical skills gained from building and deploying a fully functional microservices-based application. By the end, you’ll possess a deep understanding of microservices architecture, hands-on experience with various .NET technologies and Azure services, and the ability to design, build, deploy, and manage microservices applications effectively in both on-premises and cloud environments.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1: Creating Microservices with .NET
6
Part 2: Hosting and Deploying
12
Part 3: Troubleshooting and Scaling
16
Part 4: More communication options

Summary

In this chapter, we created a Web API using ASP.NET Core minimal APIs. We covered creating services and an in-memory repository, configured them with the dependency injection container, created models, and used game analyzer classes to calculate moves.

We created endpoints to create, read, and update games, specified information to show up with the OpenAPI documentation, tested the service using HTTP files, and finally, added .NET Aspire for hosting and a dashboard.

After working through this chapter, you deserve a break to play a game. Use the HTTP files to create a game and set moves until the answer returned shows that you won. Don’t cheat by making GET requests to the game before you find the answer!

In the next chapter, we’ll replace the repository by using Entity Framework Core with SQL Server and Azure Cosmos DB to have a persistent games store.

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