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Pragmatic Microservices with C# and Azure

Pragmatic Microservices with C# and Azure

By : Nagel
4.2 (11)
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Pragmatic Microservices with C# and Azure

Pragmatic Microservices with C# and Azure

4.2 (11)
By: Nagel

Overview of this book

Pragmatic Microservices with C# and Azure introduces .NET Aspire for microservices, focusing on defining an app model, utilizing service discovery, and integrating with Azure's native cloud services. Written by a Microsoft MVP and seasoned software architect with over two decades of experience in .NET, this book will help you get to grips with robust service development using .NET features like minimal APIs, gRPC, and SignalR for real-time communication. Aside from covering essential aspects of DevOps, including testing methodologies such as unit, integration, and load testing, you’ll also explore logging and monitoring including OpenTelemetry using tools like Azure Log Analytics, Application Insights, Prometheus, and Grafana. You'll learn about asynchronous communication leveraging queues and events through Azure Event Hub and Apache. Throughout the book, theoretical aspects will be complemented by practical skills gained from building and deploying a fully functional microservices-based application. By the end, you’ll possess a deep understanding of microservices architecture, hands-on experience with various .NET technologies and Azure services, and the ability to design, build, deploy, and manage microservices applications effectively in both on-premises and cloud environments.
Table of Contents (23 chapters)
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1
Part 1: Creating Microservices with .NET
6
Part 2: Hosting and Deploying
12
Part 3: Troubleshooting and Scaling
16
Part 4: More communication options

Codebreaker – the solution

The Codebreaker solution is a traditional game to solve a set of colors. With one game type, the player needs to place four colors (which can be duplicates) from a list of six different colors. The correct colors are chosen randomly by the game service. With every move the player makes, an answer is returned: for every color that is correct and positioned at the correct place, a black peg is returned. For every color that is correct but wrongly positioned, a white peg is returned. The player now has up to 12 moves to find the correct solution. Figure 1.4 shows a game run using a Blazor client application.

Figure 1.4 – Blazor client application

Figure 1.4 – Blazor client application

This gameplay shows that the solution was found after five moves. In this case, the correct result was yellow – black – red – black. The first selection was red – green – blue – yellow, with a result of two white pegs. With the fifth...

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