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Pragmatic Microservices with C# and Azure

Pragmatic Microservices with C# and Azure

By : Nagel
4.5 (10)
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Pragmatic Microservices with C# and Azure

Pragmatic Microservices with C# and Azure

4.5 (10)
By: Nagel

Overview of this book

Pragmatic Microservices with C# and Azure introduces .NET Aspire for microservices, focusing on defining an app model, utilizing service discovery, and integrating with Azure's native cloud services. Written by a Microsoft MVP and seasoned software architect with over two decades of experience in .NET, this book will help you get to grips with robust service development using .NET features like minimal APIs, gRPC, and SignalR for real-time communication. Aside from covering essential aspects of DevOps, including testing methodologies such as unit, integration, and load testing, you’ll also explore logging and monitoring including OpenTelemetry using tools like Azure Log Analytics, Application Insights, Prometheus, and Grafana. You'll learn about asynchronous communication leveraging queues and events through Azure Event Hub and Apache. Throughout the book, theoretical aspects will be complemented by practical skills gained from building and deploying a fully functional microservices-based application. By the end, you’ll possess a deep understanding of microservices architecture, hands-on experience with various .NET technologies and Azure services, and the ability to design, build, deploy, and manage microservices applications effectively in both on-premises and cloud environments.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1: Creating Microservices with .NET
6
Part 2: Hosting and Deploying
12
Part 3: Troubleshooting and Scaling
16
Part 4: More communication options

The game models

Before creating the REST API project, we start with a library that contains the models to represent the game along with a move of the game. This model will contain the main data part of the Codebreaker Game API service solution, which will be used to read and write to the database (in Chapter 3), while the model also serves as an implementation of the main functionality of the game.

The major types in a simplified version are shown in Figure 2.1. The Game class implements the IGame interface. The IGame interface is used by the Analyzers package. A game contains a list of moves. A single game move is represented by the Move class.

Figure 2.1 – The game model

Figure 2.1 – The game model

Exploring the game analyzers library

As the focus of this book is not implementing the game rules with .NET, you can use the existing project, Codebreaker.GameAPIs.Analyzers, or just reference the NuGet package that has been made available on the NuGet server. This library...

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