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Event-Driven Architecture in Golang

Event-Driven Architecture in Golang

By : Michael Stack
4.9 (11)
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Event-Driven Architecture in Golang

Event-Driven Architecture in Golang

4.9 (11)
By: Michael Stack

Overview of this book

Event-driven architecture in Golang is an approach used to develop applications that shares state changes asynchronously, internally, and externally using messages. EDA applications are better suited at handling situations that need to scale up quickly and the chances of individual component failures are less likely to bring your system crashing down. This is why EDA is a great thing to learn and this book is designed to get you started with the help of step-by-step explanations of essential concepts, practical examples, and more. You’ll begin building event-driven microservices, including patterns to handle data consistency and resiliency. Not only will you learn the patterns behind event-driven microservices but also how to communicate using asynchronous messaging with event streams. You’ll then build an application made of several microservices that communicates using both choreographed and orchestrated messaging. By the end of this book, you’ll be able to build and deploy your own event-driven microservices using asynchronous communication.
Table of Contents (18 chapters)
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1
Part 1: Event-Driven Fundamentals
5
Part 2: Components of Event-Driven Architecture
12
Part 3: Production Ready

Refactoring to asynchronous communication

In the last chapter, we published messages from the Store Management module to the Shopping Baskets module. We focused on creating the mechanisms between the modules and had only logged to the console when a message arrived. What we started in that chapter was adding new inputs and outputs to the modules:

Figure 7.1 – New message inputs and outputs

We will be adding entirely new asynchronous APIs to the modules to implement the sharing of state via events: event-carried state transfer. Also, it would be an excellent time to reflect on the data each module is sharing with its existing gRPC API. We will be trying to determine what data other modules need to know about to function and where that data originates from.

Store Management state transfer

The Store Management module shares Store and Product information with the other modules. It is the origin of all Store and Product data in our application. However...

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