
Event-Driven Architecture in Golang
By :

Event-Driven Architecture in Golang
By:
Overview of this book
Event-driven architecture in Golang is an approach used to develop applications that shares state changes asynchronously, internally, and externally using messages. EDA applications are better suited at handling situations that need to scale up quickly and the chances of individual component failures are less likely to bring your system crashing down. This is why EDA is a great thing to learn and this book is designed to get you started with the help of step-by-step explanations of essential concepts, practical examples, and more.
You’ll begin building event-driven microservices, including patterns to handle data consistency and resiliency. Not only will you learn the patterns behind event-driven microservices but also how to communicate using asynchronous messaging with event streams. You’ll then build an application made of several microservices that communicates using both choreographed and orchestrated messaging.
By the end of this book, you’ll be able to build and deploy your own event-driven microservices using asynchronous communication.
Table of Contents (18 chapters)
Preface
Part 1: Event-Driven Fundamentals
Chapter 1: Introduction to Event-Driven Architectures
Chapter 2: Supporting Patterns in Brief
Chapter 3: Design and Planning
Part 2: Components of Event-Driven Architecture
Chapter 4: Event Foundations
Chapter 5: Tracking Changes with Event Sourcing
Chapter 6: Asynchronous Connections
Chapter 7: Event-Carried State Transfer
Chapter 8: Message Workflows
Chapter 9: Transactional Messaging
Part 3: Production Ready
Chapter 10: Testing
Chapter 11: Deploying Applications to the Cloud
Chapter 12: Monitoring and Observability
Index
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