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Event-Driven Architecture in Golang

Event-Driven Architecture in Golang

By : Michael Stack
4.9 (11)
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Event-Driven Architecture in Golang

Event-Driven Architecture in Golang

4.9 (11)
By: Michael Stack

Overview of this book

Event-driven architecture in Golang is an approach used to develop applications that shares state changes asynchronously, internally, and externally using messages. EDA applications are better suited at handling situations that need to scale up quickly and the chances of individual component failures are less likely to bring your system crashing down. This is why EDA is a great thing to learn and this book is designed to get you started with the help of step-by-step explanations of essential concepts, practical examples, and more. You’ll begin building event-driven microservices, including patterns to handle data consistency and resiliency. Not only will you learn the patterns behind event-driven microservices but also how to communicate using asynchronous messaging with event streams. You’ll then build an application made of several microservices that communicates using both choreographed and orchestrated messaging. By the end of this book, you’ll be able to build and deploy your own event-driven microservices using asynchronous communication.
Table of Contents (18 chapters)
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1
Part 1: Event-Driven Fundamentals
5
Part 2: Components of Event-Driven Architecture
12
Part 3: Production Ready

What are we building?

If you recall the MallBots application pitch from Chapter 1, Introduction to Event-Driven Architectures, we are building an application that is not a typical e-commerce web application but not too far removed from one either. Just before the pitch, a diagram was also shared that showed a very high-level view of what the final application would be comprised of. Getting from the pitch to a final application can happen in any number of ways. If you were to take those two bits of information and sit down to immediately started writing the code, where would you even start? Let’s see.

We will use the following process to arrive at a design for our application:

  1. Use EventStorming to discover the bounded contexts and related ubiquitous languages
  2. Capture the capabilities of each bounded context as executable specifications
  3. Make architectural design decisions on how we will implement the bounded contexts

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