Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Mastering Swift 5.3
  • Table Of Contents Toc
  • Feedback & Rating feedback
Mastering Swift 5.3

Mastering Swift 5.3

By : Jon Hoffman
3.7 (15)
close
close
Mastering Swift 5.3

Mastering Swift 5.3

3.7 (15)
By: Jon Hoffman

Overview of this book

Over the years, Mastering Swift has proven itself among developers as a popular choice for an in-depth and practical guide to the Swift programming language. This sixth edition comes with the latest features, an overall revision to align with Swift 5.3, and two new chapters on building swift from source and advanced operators. From the basics of the language to popular features such as concurrency, generics, and memory management, this in-depth guide will help you develop your expertise and mastery of the language. As you progress, you will gain practical insights into some of the most sophisticated elements in Swift development, including protocol extensions, error handling, and closures. The book will also show you how to use and apply them in your own projects. In later chapters, you will understand how to use the power of protocol-oriented programming to write flexible and easier-to-manage code in Swift. Finally, you will learn how to add the copy-on-write feature to your custom value types, along with understanding how to avoid memory management issues caused by strong reference cycles. By the end of this Swift book, you will have mastered the Swift 5.3 language and developed the skills you need to effectively use its features to build robust applications.
Table of Contents (23 chapters)
close
close
21
Other Books You May Enjoy
22
Index

What are design patterns?

Every experienced developer has a set of informal strategies that shape how they design and write applications. These strategies are shaped by their past experiences and the obstacles that they have had to overcome in previous projects. While these developers might swear by their own strategies, it does not mean that their strategies have been fully vetted. The use of these strategies can also introduce inconsistent implementations between different projects and developers.

While the concept of design patterns dates back to the mid-1980s, they did not gain popularity until the Gang of Four released Elements of Reusable Object-Oriented Software, published in 1994. The book's authors, Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (also known as the Gang of Four), discuss the pitfalls of object-oriented programming and describe 23 classic software design patterns. These patterns are broken up into three categories: creational, structural...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY