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Tkinter GUI Application Development Blueprints, Second Edition

Tkinter GUI Application Development Blueprints, Second Edition

By : Chaudhary
4 (5)
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Tkinter GUI Application Development Blueprints, Second Edition

Tkinter GUI Application Development Blueprints, Second Edition

4 (5)
By: Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (12 chapters)
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QA section

Here are a few questions to reflect upon:

  • How do you convert between polar and Cartesian coordinates? When should we prefer one coordinate system over the other?
  • How do you animate on a Tkinter canvas? What determines the speed of the animation?
  • How do we model real-world phenomena on a Tkinter canvas using differential equations?
  • What are some real-world applications of fractals?
  • Fractals are still under active research. Can you find out more about some cutting-edge technology that relies on the use of fractals?
  • What are some of the real-world applications of Voronoi diagrams?
  • How can we extend our 3D cube program to show meshes of other objects—say the model of a car, or a human body, or a real-world object?

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