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Tkinter GUI Application Development Blueprints, Second Edition

Tkinter GUI Application Development Blueprints, Second Edition

By : Chaudhary
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Tkinter GUI Application Development Blueprints, Second Edition

Tkinter GUI Application Development Blueprints, Second Edition

4 (5)
By: Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (12 chapters)
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Fun with Canvas

Canvas is undoubtedly one of the most versatile widgets of Tkinter. Given that it provides direct control over the drawing of each individual pixel, combine it with some maths and it can be used to create all sorts of neat visualizations. While the possibilities are endless, we will explore how to implement some of the important mathematical ideas in this chapter.

The key objectives for this chapter are:

  • Learning to animate with the Tkinter canvas
  • Understanding the usage of polar and Cartesian coordinates on the canvas
  • Implementing ordinary differential equations
  • Modeling simulations given a list of formulas
  • Modeling 3D graphics and studying some common transformation matrices used in 3D animation

Note that many of the code samples in this chapter requires heavy computations. However, code optimization for speed is not our first preference. The primary goal here...

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