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Tkinter GUI Application Development Blueprints, Second Edition

Tkinter GUI Application Development Blueprints, Second Edition

By : Chaudhary
4 (5)
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Tkinter GUI Application Development Blueprints, Second Edition

Tkinter GUI Application Development Blueprints, Second Edition

4 (5)
By: Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (12 chapters)
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Adding a color palette

We can now draw basic shapes in our paint program. However, we still cannot change the colors of these shapes. Before we allow users to change colors, we must provide a way for them to select colors.

We will, therefore, provide a color chooser, letting the user select two different colors: the foreground color and the background color.

While we are at it, let's also add a label showing the x, y coordinate of the mouse over the canvas, as highlighted in the preceding screenshot.

Let's begin with the color palette. The two color palettes are nothing but two small rectangle items placed on a canvas. To show these two rectangles, we define a method, create_color_palette and call it from the existing create_gui method.

The code for create_color_palette is as follows (see code 6.05.py):

def create_color_palette(self):
self.color_palette = Canvas(self...

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