Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Tkinter GUI Application Development Blueprints, Second Edition
  • Toc
  • feedback
Tkinter GUI Application Development Blueprints, Second Edition

Tkinter GUI Application Development Blueprints, Second Edition

By : Chaudhary
4 (5)
close
Tkinter GUI Application Development Blueprints, Second Edition

Tkinter GUI Application Development Blueprints, Second Edition

4 (5)
By: Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (12 chapters)
close

Dealing with mouse events

When we draw in a paint program, we use a mouse as the primary input device.

There are primarily two kinds of mouse event that cause changes on the drawing canvas and are therefore of interest:

  • Click and release
  • Click, drag, and release

There is also a third event in which we have limited interest—the mouse movements with no buttons clicked. Our interest is limited there since an unclicked motion normally does not cause any changes on the canvas.

We ignore right-click and wheel-scroll as we will not be using them in our program.

In both the preceding cases, we need to know where the mouse was first clicked and where it was released. For click and release, this could be the same location. For click, drag, and release this will normally be different locations.

Accordingly, we define four attributes to keep track of the coordinates for these two...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete