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Rust Standard Library Cookbook

Rust Standard Library Cookbook

By : Jan Hohenheim, Daniel Durante
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Rust Standard Library Cookbook

Rust Standard Library Cookbook

5 (1)
By: Jan Hohenheim, Daniel Durante

Overview of this book

Mozilla’s Rust is gaining much attention with amazing features and a powerful library. This book will take you through varied recipes to teach you how to leverage the Standard library to implement efficient solutions. The book begins with a brief look at the basic modules of the Standard library and collections. From here, the recipes will cover packages that support file/directory handling and interaction through parsing. You will learn about packages related to advanced data structures, error handling, and networking. You will also learn to work with futures and experimental nightly features. The book also covers the most relevant external crates in Rust. By the end of the book, you will be proficient at using the Rust Standard library.
Table of Contents (12 chapters)
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How it works...

The code in this recipe reads and writes the exact same CSV as the last recipe. The only difference is how we treat a single record. Serde helps us by enabling us to use plain old Rust structures for this. The only thing we need to do is derive our Planet structure from Serialize and Deserialize [9]. The rest is taken care of automatically by Serde.

Because we now use actual Rust structures to represent a planet, we create a record by calling serialize with a structure instead of write_record as before [42]. Looks way more readable, doesn't it? If you think that the example became a little bit too verbose, you could hide the actual object creation behind a constructor, as described in Chapter 1, Learning the Basics; Using the Constructor Pattern.

When reading a CSV, we also no longer have to manually access the fields of a StringRecord. Instead, deserialize() returns an iterator over a Result of an already deserialized Planet object. Again, look how much more readable...

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