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GNU/Linux Rapid Embedded Programming

GNU/Linux Rapid Embedded Programming

By : Rodolfo Giometti
4.3 (3)
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GNU/Linux Rapid Embedded Programming

GNU/Linux Rapid Embedded Programming

4.3 (3)
By: Rodolfo Giometti

Overview of this book

Embedded computers have become very complex in the last few years and developers need to easily manage them by focusing on how to solve a problem without wasting time in finding supported peripherals or learning how to manage them. The main challenge with experienced embedded programmers and engineers is really how long it takes to turn an idea into reality, and we show you exactly how to do it. This book shows how to interact with external environments through specific peripherals used in the industry. We will use the latest Linux kernel release 4.4.x and Debian/Ubuntu distributions (with embedded distributions like OpenWrt and Yocto). The book will present popular boards in the industry that are user-friendly to base the rest of the projects on - BeagleBone Black, SAMA5D3 Xplained, Wandboard and system-on-chip manufacturers. Readers will be able to take their first steps in programming the embedded platforms, using C, Bash, and Python/PHP languages in order to get access to the external peripherals. More about using and programming device driver and accessing the peripherals will be covered to lay a strong foundation. The readers will learn how to read/write data from/to the external environment by using both C programs or a scripting language (Bash/PHP/Python) and how to configure a device driver for a specific hardware. After finishing this book, the readers will be able to gain a good knowledge level and understanding of writing, configuring, and managing drivers, controlling and monitoring applications with the help of efficient/quick programming and will be able to apply these skills into real-world projects.
Table of Contents (20 chapters)
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A quick tour into the bootloader

As stated at the beginning of this chapter, using the serial console, we can get access to the bootloader.

Actually, all the developer kits presented in this book have two bootloaders: a pre-bootloader or Secondary Program Loader (SPL), named MLO for the BeagleBone Black, boot.bin for SAMA5D3 Xplained, and SPL for the Wandboard, which initializes the hardware components, such as the RAM and some mass storage devices, and bootloader named U-Boot for all boards, which is the real bootloader that initializes almost all the peripherals and has support for, among other things, booting over network and a scriptable shell through which basic commands can be given. Now the one million dollar question is: why should a developer be able to manage the bootloader too?

Well the answers are more than one; however, the most important ones are:

  • By passing a well-formed command line to the kernel, we can change some functionalities in the running filesystem.
  • From the bootloader...

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