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iOS 13 Programming for Beginners

iOS 13 Programming for Beginners

By : Ahmad Sahar, Craig Clayton
3.8 (15)
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iOS 13 Programming for Beginners

iOS 13 Programming for Beginners

3.8 (15)
By: Ahmad Sahar, Craig Clayton

Overview of this book

iOS 13 comes with features ranging from Dark Mode and Catalyst through to SwiftUI and Sign In with Apple. If you're a beginner and are looking to experiment and work with these features to create your own apps, then this updated fourth edition gets you off to a strong start. The book offers a comprehensive introduction for programmers who are new to iOS, covering the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. This edition is updated and revised to cover the new iOS 13 features along with Xcode 11 and Swift 5. The book starts with an introduction to the Swift programming language, and how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app, using the latest version of Xcode, and also implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will then help you apply the latest iOS 13 features to existing apps, along with introducing you to SwiftUI, a new way to design UIs. Finally, the book will take you through setting up testers for your app, and what you need to do to publish your app on the App Store. By the end of this book, you'll be well versed with how to write and publish apps, and will be able to apply the skills you've gained to enhance your apps.
Table of Contents (33 chapters)
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1
Section 1: Swift
10
Section 2: Design
15
Section 3: Code
26
Section 4: Features

Functions and Closures

In the Chapter 4, Range Operators and Loops, you learned about how to repeat instruction sequences using loops. Note that each sequence has a number of instructions, and if there are a lot of instructions, then it becomes unclear what the sequence is supposed to do. Swift allows you to combine a number of instructions together and execute them by calling a single name. This is called a function. It is also possible to combine a number of instructions together without a name and assign it to a constant or variable. This is called a closure.

By the end of this chapter, you'll have learned how to create and use functions, nested functions, functions as return types, and functions as arguments. You'll also have learned how to create and use closures.

The following topics will be covered:

  • Understanding functions
  • Understanding closures
...

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