
Learning C# by Developing Games with Unity 3D Beginner's Guide
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We're going to use a State Machine to control the game, so let's get some ideas of what we want:
The State classes for the State Machine
The BeginState
class, which is a splash screen displayed when the game starts
The SetupState
class, which provides game options
The PlayState
classes, which are two levels of gameplay
The WonState
classes, which show a graphic and proceed to the next level
The LostState
classes, which show a graphic, and replay the level or restart the game
A Player GameObject
A script to hold game data
The following Scenes and States diagram shows three Scenes and nine States that we'll use to control game flow:
As you can see from this diagram, there are five more States and another Scene added to the project. We're almost starting fresh. Much of the code that was added in Chapter 8 has been removed, and some new code has been added for this chapter.
During this initial testing of the State Machine setup, the States will temporarily...
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