
Learning C# by Developing Games with Unity 3D Beginner's Guide
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We are going to create the StateManager
script and the BeginState
class, then add some code so that we can instantiate BeginState
to make an instance of BeginState
. With the help of the next screenshot, perform the following steps:
In the Unity Project window, create a C# Script in the Scripts
folder.
Name the script StateManager
.
Double-click on StateMana
ger
to open it in MonoDevelop.
In the MonoDevelop Solution window, right-click on the Code
folder and select Add | New Folder.
Name the folder States
.
Right-click on the States
folder and select Add | New File.
In the New File window, select General | Empty Class.
In the Name field at the bottom, enter BeginState
.
Click on the New button to create the class
file.
The following screenshot is the Solution window of MonoDevelop:
With the BeginState
class file open in MonoDevelop, make the changes as shown in the next screenshot:
Change line 1 to using UnityEngine;
.
Change line 3 to namespace Assets.Code...
Change the font size
Change margin width
Change background colour