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Learning C# by Developing Games with Unity 3D Beginner's Guide

Learning C# by Developing Games with Unity 3D Beginner's Guide

By : Norton
3.8 (50)
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Learning C# by Developing Games with Unity 3D Beginner's Guide

Learning C# by Developing Games with Unity 3D Beginner's Guide

3.8 (50)
By: Norton

Overview of this book

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity. "Learning C# by Developing Games with Unity 3D Beginner's Guide" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code. The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference. The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference. If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!
Table of Contents (16 chapters)
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15
Index

Chapter 11. Summarizing Your New Coding Skills

When you initially started with this book, all the little details about programming looked like a treacherous mountain to climb. Every step up the mountain was perceived as the one that would just be too difficult to take. Learning to write C# code looked nearly impossible to learn. Not because each step is difficult, but because it looked like a mountain of information to overcome. Then the journey began and a funny thing happened along the way. Each step became just another step. Before long, the top was reached and the goal was accomplished. All that initial fear and worry was nothing more than overzealous imagination.

Now that the top is reached, we'll turn around and look at the new skills you just learned, and mention some things that weren't learned during your hike up this mountain.

In this chapter we will cover the following topics:

  • Review the goal of this book
  • Look at the C# you learned, and didn't learn
  • Look...
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