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Learning C# by Developing Games with Unity 3D Beginner's Guide
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As simplistic as this game is for learning C#, it's still nice to have some sort of picture of a game when complete. The primary goal is learning how separate pieces of code can come together to form a whole game.
The following screenshot was taken while in PlayStatesScene1_2
. Player is shooting several energy pulses. Of course, your assets will probably look different, but this chapter completes all the coding necessary to have a simple functioning game.
This chapter is going to be structured slightly differently than the previous chapters. Instead of going through step-by-step instructions to add code to our classes and scripts, all the complete files of code can be found in Appendix B. I will simply reference the relevant code when doing a code flow analysis.
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