
Learning C# by Developing Games with Unity 3D Beginner's Guide
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As our Unity project progresses, we will have several folders to organize and store all of our C# files.
State Machine
.Code
.Code
folder and a create a folder named Scripts
.Scripts
folder, create a C# Script
.NewBehaviourScript
to LearningScript
.We created one of the Code
subfolders, named Scripts
, that we will be using to organize our C# files. This folder will contain all of our Unity script files. Later we will create other C# file folders.
We also used Unity to create a C# script file named LearningScript.cs
.
Unity uses an external editor to edit its C# scripts. Even though Unity can create a basic starter C# script for us, we still have to edit the script using the MonoDevelop code editor that's included with Unity.
Since Unity and MonoDevelop are separate applications, Unity will keep MonoDevelop and Unity synchronized with each other. This means that if you add, delete, or change a script file in one application, the other application will see the changes automatically.
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