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GameMaker Cookbook

GameMaker Cookbook

By : Gardiner
5 (1)
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GameMaker Cookbook

GameMaker Cookbook

5 (1)
By: Gardiner

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (12 chapters)
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11
Index

What this book covers

Chapter 1, Game Plan – Creating Basic Gameplay, shows you how to create the basic elements of a game.

Chapter 2, It's Under Control – Exploring Various Control Schemes, helps you figure out how to implement user controls for a variety of devices.

Chapter 3, Let's Move It – Advanced Movement and Layout, teaches you more advanced ways to move players and non-player characters alike.

Chapter 4, Let's Get Physical – Using GameMaker's Physics System, introduces you to the physics system and demonstrates how GameMaker handles gravity, friction, and so on. You will also learn how to implement this system to make more realistic games.

Chapter 5, Now Hear This! – Music and Sound Effects, helps you pick up the ins and outs of GameMaker's audio system.

Chapter 6, It's All GUI! – Creating Graphical User Interface and Menus, discusses the most important element of the Graphical User Interface (GUI).

Chapter 7, Saving the Day – Saving Game Data, discusses how GameMaker handles how to save data as well as its various uses.

Chapter 8, Light 'em up! – Enhancing Your Game with Lighting Techniques, helps you understand how GameMaker's surfaces can add lighting effects to your game.

Chapter 9, Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles, shows you how GameMaker handles particles and how you can draw players in with simple effects.

Chapter 10, Hello, World – Creating New Dimensions of Play Through Networking, teaches you how to create multiplayer games with GameMaker's networking capabilities.

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