Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying GameMaker Cookbook
  • Table Of Contents Toc
  • Feedback & Rating feedback
GameMaker Cookbook

GameMaker Cookbook

By : Gardiner
5 (1)
close
close
GameMaker Cookbook

GameMaker Cookbook

5 (1)
By: Gardiner

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (12 chapters)
close
close
11
Index

Setting a path

In GameMaker, paths can be used for many things, some of which will be discussed in the following recipes. Before we get started with the recipes, it might be helpful to first learn how to create simple paths and move objects along them.

Getting ready

Before we make a path, let's take a quick look at the tool itself. To open the path editor, click on the icon at the top of the window that looks like a green arrow moving in a serpentine fashion.

Getting ready

This will open a window where you can plot the path, straight or curved, to be used in your game.

Getting ready

Name the path, path_test.

How to do it

  1. With the path editor open, select Smooth Curve.
    How to do it
  2. Uncheck the box marked Closed.
  3. Click on the grid to place the first point of your path.
  4. Place two more path points along the same x axis.
  5. Now that the second point has turned blue, you can alter the curve of the path. Move this point up in order to create an upwards curve.
    How to do it
  6. Continue with the path by adding more points and adjusting the curves of each section...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY