
GameMaker Cookbook
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I have a confession to make: Some of my favorite games are turn-based. That's right, I said it. I love games such as XCOM and Heroes of Might and Magic. When I was 13, I would unknowingly spend my entire day playing Sid Meier's Civilization II. I would go to the computer room (where there were no windows) in the morning and not come out until dark. I would mostly play against the game's AI but with faster Internet speeds and a greater focus on social gaming, I can enjoy these games with anyone, anywhere. Let's take a look at how to create a 2 two-player turn-based minesweeper game using GameMaker.
This recipe requires only one project file, though you'll need to run it twice in order to test it. Before we begin, you'll need a few objects: obj_tileRed
and obj_tileBlue
(each with their respective sprites and origins set to 0,0), obj_connection
, obj_game
, and obj_tileParent
. You will also need a 768 x 768 room.
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