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GameMaker Cookbook

GameMaker Cookbook

By : Gardiner
5 (1)
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GameMaker Cookbook

GameMaker Cookbook

5 (1)
By: Gardiner

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (12 chapters)
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11
Index

Introduction


In this book, so far, we've seen quite a bit of what you can do to make a game using GameMaker. Each of the recipes in the previous chapters can be followed to create an element of a game, be it the control scheme, sound system, or interface element. If you put these elements together, you will get a game.

Well, technically, it's a game, but the question you should be asking is "Is it fun?" There's a major component of game design that isn't always obvious and that many (including myself ) have taken to calling "game feel."

Game feel refers mostly to (often) minor elements of a game that contribute to the fun of playing. This could be anything to do with controlling the game (response time), any type of feedback (visual or audio cues related to game progression), or any number of other aspects related to engaging the player. Game feel, to me, is any element that adds excitement to the game; it's what draws you in and keeps you there, immersed in the gameplay. If you've ever played...

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