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GameMaker Cookbook

GameMaker Cookbook

By : Gardiner
5 (1)
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GameMaker Cookbook

GameMaker Cookbook

5 (1)
By: Gardiner

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (12 chapters)
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11
Index

Introduction


Ask any gamer what his/her favorite game is and you'll likely get an immediate response. Now ask the same gamer whether he/she would be willing to play only that game, and no other, forever. You probably won't get the same enthusiasm in the response and for good reason. I don't know about you, but I can't imagine playing just one game the rest of my life. Luckily, we have a lot of choice when it comes to what we play. With so many genres and subgenres out there, we end up with a limitless variety when it comes to games. Now, some developers create many games in the same genre; they've found a niche to fill and they're happy to do so. Others prefer to experiment with various genres, sometimes even combining aspects of multiple genres for a different experience.

If we didn't have games offering so many different experiences, we would get bored with games very quickly. It's up to developers to keep gaming fresh with new controls and gameplay styles, so we're going to take a look...

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