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Hands-On Q-Learning with Python

Hands-On Q-Learning with Python

By : Nazia Habib
2.3 (3)
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Hands-On Q-Learning with Python

Hands-On Q-Learning with Python

2.3 (3)
By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
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1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Fine-tuning your model – learning, discount, and exploration rates

Recall our discussion of the three major hyperparameters of a Q-learning model:

  • Alpha: The learning rate
  • Gamma: The discount rate
  • Epsilon: The exploration rate

What values should we choose for these hyperparameters to optimize the performance of our taxi agent? We will discover these values through experimentation once we have constructed our game environment, and we can also take advantage of existing research on the taxi problem and set the variables to known optimal values.

A large part of our model-tuning and optimization phase will consist of comparing the performance of different combinations of these three hyperparamenters together.

One option that we have is the ability to decay any, or all, of these hyperparameters – in other words, to reduce their values as we progress through a game...

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