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Hands-On Q-Learning with Python

Hands-On Q-Learning with Python

By : Nazia Habib
2.3 (3)
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Hands-On Q-Learning with Python

Hands-On Q-Learning with Python

2.3 (3)
By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
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1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

What is RL?

An RL agent is an optimization process that learns from experience, using data from its environment that it has collected through its own observations. It starts out knowing nothing about a task explicitly, learns by trial and error about what happens when it makes decisions, keeps track of successful decisions, and makes those same decisions under the same circumstances in the future.

In fields other than AI, RL is also referred to as dynamic programming. It takes much of its basic operating structure from behavioral psychology, and many of its mathematical constructs such as utility functions are taken from fields such as economics and game theory.

Let's get familiar with some key concepts in RL:

  • Agent: This is the decision-making entity.
  • Environment: This is the world in which the agent operates, such as a game to win or task to accomplish.
  • State: This...

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