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  • Book Overview & Buying Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning
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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

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Overview of this book

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Table of Contents (8 chapters)
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Exercises

"For the things we have to learn before we can do them, we learn by doing them."
– Aritstotle

Be sure to complete the following questions or exercises on your own:

  1. Extend the bandit cube maze in the last section with your own design. Make sure to keep all the cubes connected so that the agent has a clear path to the end.
  2. Think of another problem in gaming, simulation, or otherwise, where you could use RL and the Q-Learning algorithm to help an agent learn to solve this problem. This is just a thought exercise, but give yourself a huge pat on the back if you build a demo.
  3. Add new properties for the Exploration Epsilon minimum and the amount of change per decision step. Remember, these are the parameters we hard-coded in order to decrease the epsilon-greedy exploration value.
  4. Add the ability to show the Q values on the individual BanditCube objects. If...

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