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  • Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning
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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

1 (3)

Overview of this book

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Table of Contents (8 chapters)
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Summary

We covered the basics about Machine Learning and ML-Agents in this chapter by starting to introduce Machine Learning and the more common learning models, including Reinforcement Learning. After that, we looked at a game example with a cannon, where simple ML can be applied to solve the velocity required to strike a specific distance. Next, we quickly introduced ML-Agents and pulled the required code down from GitHub. This allowed us to run one of the more interesting examples in this book and explore the inner workings of the Heuristics brain. Then, we laid the foundations for a simple scene and set up the environment we will use over the next couple of chapters. Finally, we completed the chapter by setting up a simple Academy, Agent, and Brain, which were used to operate a multi-armed bandit using a Player brain.

In the next chapter, we will continue with our Bandit example and extend the problem to a contextual bandit, which is our first step toward Reinforcement Learning and building ML algorithms.

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