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  • Book Overview & Buying Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning
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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

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Overview of this book

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Table of Contents (8 chapters)
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Reinforcement Learning

Reinforcement Learning is rooted in animal and behavioral psychology, where it is used in many applications of Machine Learning, from games and simulations to control optimization, information theory, statistics, and many more areas every day. RL, at its most basic level, describes an agent acting with an environment that receives either positive or negative rewards based on those actions. The following is a diagram showing the stateless RL model:



Stateless Reinforcement Learning

Conveniently, our multi-armed bandit problem we built in the last chapter fits well with this simpler form of RL. That problem only had a single state, or what we refer to as a one-step RL problem. Since the agent doesn't need to worry about state, we can greatly simplify our RL equations to just write the value of each action using the following equation:

Consider the following...

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