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  • Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning
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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

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Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

1 (3)

Overview of this book

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Table of Contents (8 chapters)
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MDP and the Bellman equation

If you have studied Reinforcement Learning previously, you may have already come across the term MDP, for the Markov Decision Process, and the Bellman equation. An MDP is defined as a discrete time stochastic control (https://en.wikipedia.org/wiki/Stochastic) process, but, put more simply, it is any process that makes decisions based on some amount of uncertainty combined with mathematics. This rather vague description still fits well with how we have been using RL to make decisions. In fact, we have been developing MDP processes all of this chapter, and you should be fairly comfortable with the concept now.

Up until now, we have only modeled the partial RL or one-step problem. Our observation of state was only for one step or action, which meant that the agent always received an immediate reward or punishment. In a full RL problem, an agent may need...

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