- Deep Q Network (DQN) is a neural network used for approximating the Q function.
- Experience replay is used to remove the correlations between the agent's experience.
- When we use the same network for predicting target value and predicted value there will lot of divergence so we use separate target network.
- Because of the max operator DQN overestimates Q value.
- By having two separate Q functions each learning independently double DQN avoids overestimating Q values.
- Experiences are priorities based on TD error in prioritized experience replay.
- Dueling DQN estimating the Q value precisely by breaking the Q function computation into value function and advantage function.

Hands-On Reinforcement Learning with Python
By :

Hands-On Reinforcement Learning with Python
By:
Overview of this book
Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. Hands-On Reinforcement learning with Python will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms.
The book starts with an introduction to Reinforcement Learning followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms and concepts, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. This example-rich guide will introduce you to deep reinforcement learning algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many more of the recent advancements in reinforcement learning.
By the end of the book, you will have all the knowledge and experience needed to implement reinforcement learning and deep reinforcement learning in your projects, and you will be all set to enter the world of artificial intelligence.
Table of Contents (16 chapters)
Preface
Introduction to Reinforcement Learning
Getting Started with OpenAI and TensorFlow
The Markov Decision Process and Dynamic Programming
Gaming with Monte Carlo Methods
Temporal Difference Learning
Multi-Armed Bandit Problem
Deep Learning Fundamentals
Atari Games with Deep Q Network
Playing Doom with a Deep Recurrent Q Network
The Asynchronous Advantage Actor Critic Network
Policy Gradients and Optimization
Capstone Project – Car Racing Using DQN
Recent Advancements and Next Steps
Assessments
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