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Hands-On Reinforcement Learning with Python

Hands-On Reinforcement Learning with Python

By : Sudharsan Ravichandiran
2.6 (18)
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Hands-On Reinforcement Learning with Python

Hands-On Reinforcement Learning with Python

2.6 (18)
By: Sudharsan Ravichandiran

Overview of this book

Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. Hands-On Reinforcement learning with Python will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms. The book starts with an introduction to Reinforcement Learning followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms and concepts, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. This example-rich guide will introduce you to deep reinforcement learning algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many more of the recent advancements in reinforcement learning. By the end of the book, you will have all the knowledge and experience needed to implement reinforcement learning and deep reinforcement learning in your projects, and you will be all set to enter the world of artificial intelligence.
Table of Contents (16 chapters)
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Inverse reinforcement learning

So, what did we do in RL? We tried to find the optimal policy given the reward function. Inverse reinforcement learning is just the inverse of reinforcement learning, that is, the optimal policy is given and we need to find the reward function. But why is inverse reinforcement learning helpful? Designing a reward function is not a simple task and a poor reward function will lead to the bad behavior of an agent. We do not always know the proper reward function but we know the right policy, that is, the right action in each state. So this optimal policy is fed to the agent by human experts and the agents try to learn the reward function. For example, consider an agent learning to walk in a real-world environment; it is difficult to design the reward function for all the actions it will do. Instead, we can feed in to the agents the demonstrations (optimal...

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