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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
4.3 (34)
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

4.3 (34)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On is a comprehensive guide to the very latest DL tools and their limitations. You will evaluate methods including Cross-entropy and policy gradients, before applying them to real-world environments. Take on both the Atari set of virtual games and family favorites such as Connect4. The book provides an introduction to the basics of RL, giving you the know-how to code intelligent learning agents to take on a formidable array of practical tasks. Discover how to implement Q-learning on 'grid world' environments, teach your agent to buy and trade stocks, and find out how natural language models are driving the boom in chatbots.
Table of Contents (21 chapters)
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20
Index

Value of action


To make our life slightly easier, we can define different quantities in addition to the value of state : value of action . Basically, it equals the total reward we can get by executing action a in state s and can be defined via . Being a much less fundamental entity than , this quantity gave a name to the whole family of methods called "Q-learning", because it is slightly more convenient in practice. In these methods, our primary objective is to get values of Q for every pair of state and action.

Q for this state s and action a equals the expected immediate reward and the discounted long-term reward of the destination state. We also can define via  :

This just means that the value of some state equals to the value of the maximum action we can execute from this state. It may look very close to the value of state, but there is still a difference, which is important to understand. Finally, we can express Q(s, a) via itself, which will be used in the next chapter's topic of Q...

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